VRML
Last updated: Friday, October 06, 2006.

Sadly, the VRML standard appears to have died out, and so much of this page is now unviewable.

I did a bunch of work with VRML -- Virtual Reality Modelling Language -- at my work term with Sony. This page shows some of the things I came up with.

Unfortuantely, I have yet to find a browser that will properly view some of my worlds online. If you download this zipped version, you can load it with Sony's Community Place browser, although with some versions the fish world may not work. If you have CosmoPlayer (comes with Netscape 4), you can see the castle online, but without the Java it's pretty boring.

If you don't have a VRML browser or you can't get it to work with these scenes, there are some screenshots here.

My first big scene was this castle. If you go into the castle, there's a Tic-Tac-Toe game you can play against the computer. If you go the other way, there is a maze. If you walk into the red box on the path, the maze should appear around you. To escape, you have to get to the other red box. The maze will be different each time.
A little study in artificial life, this is a school of fish. The algorithm is based on the Boids algorithm. The fish will move towards you if you move... if you stay still they may get distracted.
This is just a glass tulip I made for my girlfriend. ") It should be viewable in any VRML browser.

If you want to see some good VRML scenes, take a look at Sony's Show-Off Gallery or SGI's VRML webpage.


See also:
Brett Allen (brett@snazzorama.com)
This page is Copyright 1994-2006, Brett Allen.